No capture of deadbeat gold

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No capture of deadbeat gold

Postby nixie » Wed Mar 15, 2017 8:05 am

Sure this might be contentious to some however I've been thinking a lot about it and being able to capture gold from deadbeat players is perhaps harming gameplay. My reasoning is that it can produce a situation where a player is able to gain an advantage by knocking out a deadbeat player. This can only happen in the first 2 rounds but compared to normal income levels at that point it is like getting a free income round compared to the other players.

I have two suggestions to combat this.

1. No gold can be captured till round 3 (by which point deadbeats have timed out).

2. Gold can only be captured after a faction has participated in the game. I.e. they have started a turn.

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Re: No capture of deadbeat gold

Postby e_i_pi » Tue Apr 11, 2017 4:56 pm

It's the sort of thing where all players have the same advantage, but it's an interesting idea, and would prevent rushing in large player games in the first few rounds.

Anyone else got an opinion on this one?

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