Along with changes to the Medieval Era, there will be changes to the Medieval Europe game. I have four proposals, the first three are kinda boring, so I'll get them out of the way first:
Minor alterations to troop counts on neutral territories
Some Empires have it easy from the start (e.g. Ireland, Iceland, Zenatan Caliphate, others near the edge of the map) so I was thinking of increasing the neutral territory count on several territories. This would involve placing 1 or two armies more on a few key territories, nothing major. The number of troops put down would be determined by the win % of each faction, and the main troop deployments will be on sea territories up north and African territories down south.
Income type 50 per territory, 250 minimum
I hate this income type, it makes the game massively imbalanced towards Empires that can easily capture lots of territories from the start, especially coastal territories. I'd like to change this to 25 gold per territory, 250 minimum. This would still mean large empires get a territory bonus, but it would take 4+ rounds to get that bonus up, which gives everyone enough time to expand
Different default win condition
The current win condition is 12 cities of which 3 must be religious. I'd like to have another option, "8 Cities, of which 2 are religious". This will make for quicker games, and would encourage diplomacy and pacts a lot more. I would make this the default win condition option, though the old option would still be available when creating a game.
Troop cost bonuses and penalties by faction
This may be a controversial change, but I think it's necessary in order to get factions deploying troops logical to that faction. Each Faction would have certain troops cheaper, and other troops more expensive. Below is the table showing relative costs. For instance, Viking Cavalry would cost 10% more, as would Viking Siege, but Viking Navy would cost 20% less.
Code: Select all
I C N F S
Celts +10 -10 +10 -10 0
Vikings 0 +10 -20 0 +10
Roman CC 0 0 0 -10 +10
Eastern OC 0 0 +10 -10 0
Byzantine 0 +10 -10 +10 -10
Turkic HT 0 -20 +10 +10 0
Islam 0 0 0 +10 -10
Moors -10 +10 0 0 0
I think this change would positively affect the strategy of factions quite a bit. For instance, the Turkic Horse Tribes would deploy lots more Cavalry because it would be cheaper. This would be the cost of Cavalry for the various factions:
- Turkic HT: 77 Gold
Celts: 86 Gold
Roman CC, Eastern OC, Islam: 96 Gold
Vikings, Byzantine, Moors: 106 Gold
All thoughts, suggestions and feedback is welcome!