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by e_i_pi
Sun Feb 25, 2018 8:40 pm
Forum: Scenarios
Topic: Svaredia Classic and Classic+ Released!
Replies: 0
Views: 5100

Svaredia Classic and Classic+ Released!

The Svaredia map, which has been hanging around without a playable scenario for over a year, is finally released with the Classic and Classic+ rules. There are five playable empires, so games are solo up to 5 players, or 2v2. The empires are: ⋅ Ælfin - Elves in the north ⋅ Borodi...
by e_i_pi
Sun Feb 25, 2018 8:20 pm
Forum: Closed Bug Reports
Topic: Unable to move infantry
Replies: 3
Views: 2368

Re: Unable to move infantry

Looks like one of the deployments went bad somehow. Please try again, should be fine now
by e_i_pi
Sun Feb 25, 2018 7:54 pm
Forum: Closed Bug Reports
Topic: Unable to move infantry
Replies: 3
Views: 2368

Re: Unable to move infantry

Looking into it now, I've subbed myself in for you, I'll hand it back to you with gold and movement points intact once it's fixed.
by e_i_pi
Sun Feb 25, 2018 5:01 pm
Forum: Releases
Topic: 1.9 Minor Release
Replies: 6
Views: 6825

1.9.6 Patch Release

v1.9.6 Patch Release Version : 1.9.6 Release Date : 20180225 Kicked the old project code into gear, and fixed a minor bug Bug Fixes Fixed an annoying bug where the game log showed an Empire's "internal name" rather than "display name". This meant "Trojans" was showing ...
by e_i_pi
Sun Feb 25, 2018 8:51 am
Forum: Suggestions
Topic: New games- default FOW on.
Replies: 4
Views: 3350

Re: New games- default FOW on.

Revisiting this. We can set this on a Scenario by Scenario basis to any of these settings: ⋅ Always on ⋅ Always off ⋅ Optional (default on) ⋅ Optional (default off) How about we change Medieval Europe Faction Domination to Optional (default on) when I next upd...
by e_i_pi
Sat Feb 24, 2018 8:49 pm
Forum: Maps
Topic: Svaredia - New map
Replies: 10
Views: 5956

Re: Svaredia - New map

I've just finished off the Map Project for Svaredia in preparation of a couple of new Scenarios. They will be Classic and Classic+, and will have a range of selectable win conditions, including: ⋅ Defeat all opponents ⋅ Capture all 5 Major Cities and hold for 1 turn ⋅ C...
by e_i_pi
Sat Feb 24, 2018 3:36 pm
Forum: Announcements
Topic: Roadmap for 2018
Replies: 4
Views: 3396

Roadmap for 2018

There hasn't been much development on Art of War for the past couple of years. There's good reasons for this - I have wanted to spend more time with my family, have not had a stable development environment for a while, and have worked as head of IT at a firm that was an hour's drive from where I liv...
by e_i_pi
Tue Jan 02, 2018 1:21 pm
Forum: Announcements
Topic: Trialling advertising on the forums
Replies: 0
Views: 5334

Trialling advertising on the forums

Hi all, I'll be trialling advertising on the forums soon. This is purely to offset the costs of running the server, domain name hosting, etc. I was hoping this could be done purely by premium subscriptions, but that flow is virtually non-existent. Advertising will never be on the game pages or any o...
by e_i_pi
Sat Dec 23, 2017 4:04 pm
Forum: Announcements
Topic: Site update
Replies: 4
Views: 4229

Re: Site update

Another update here, so sorry they're few and far between. In the new year, I'm negotiating with work to drop back to a four day working week. The main reason is that work-life balance is way out of whack, as I have to commute a fair way to get to work. If I do get the extra day off (which I'm prett...
by e_i_pi
Fri Oct 13, 2017 3:19 pm
Forum: Bug Reports
Topic: Scale the walls available when defender had cavalry in fort.
Replies: 3
Views: 3279

Re: Scale the walls available when defender had cavalry in fort.

Right, that is really massively weird. Somehow, when I updated the Scenario to v4, it reverted to Era v3 (the old rules). I've now redeployed the Scenario as v5, which uses Medieval Era v4.

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