The first game type I'll be implementing is Capitals, as it is the easiest to code. The basic run down is this:
- A user creates a game with say a 5 player limit
- All territories in the game default to no owner, zero armies
- When the game has filled, the game creator gets to choose his starting territory
- That territory is populated with some number of troops of that player (x)
- All surrounding territories are populated with some number of neutral troops (y)
- This carries on for each player - a player can only start on a territory that has no owner though
- Once the player limit is reached, every other territory fills with neutrals (z)
Now, what I want feedback on is:
- X - The number of starting troops per person
- Y - The number of troops on each neutral player-border territory
- Y again - If a neutral territory is immediately between two players, should it get double the number of troops?
- Z - The number of neutral troops in the vacant space not neighbouring any players
I'm thinking X = 3, Y = 1 (stackable), Z = 2.
Perhaps there could be game options to allow random selection though, or perhaps even auto-random select? So, at the beginning of a game, X = 3-6, Y = 1-3, Z = 1-3 ... and that is static for each initialised territory in that game. So two games might have exactly the same settings, but in one each player starts with 4 troops and another each player starts with 6? I can see it being a good way to stop farming-via-specialisation, whilst not upsetting game-balance too much.