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Art of War - The Free Online Multiplayer Game of Risk and Strategy
Art of War - The Free Online Multiplayer Game of Risk and Strategy

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 Post subject: FEEDBACK: Starting armies in Capitals games?
PostPosted: Sun Jun 07, 2009 2:58 am 
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Joined: Sat Feb 14, 2009 4:38 pm
Posts: 1157
The first game type I'll be implementing is Capitals, as it is the easiest to code. The basic run down is this:

  • A user creates a game with say a 5 player limit
  • All territories in the game default to no owner, zero armies
  • When the game has filled, the game creator gets to choose his starting territory
  • That territory is populated with some number of troops of that player (x)
  • All surrounding territories are populated with some number of neutral troops (y)
  • This carries on for each player - a player can only start on a territory that has no owner though
  • Once the player limit is reached, every other territory fills with neutrals (z)

Now, what I want feedback on is:
  • X - The number of starting troops per person
  • Y - The number of troops on each neutral player-border territory
  • Y again - If a neutral territory is immediately between two players, should it get double the number of troops?
  • Z - The number of neutral troops in the vacant space not neighbouring any players

I'm thinking X = 3, Y = 1 (stackable), Z = 2.

Perhaps there could be game options to allow random selection though, or perhaps even auto-random select? So, at the beginning of a game, X = 3-6, Y = 1-3, Z = 1-3 ... and that is static for each initialised territory in that game. So two games might have exactly the same settings, but in one each player starts with 4 troops and another each player starts with 6? I can see it being a good way to stop farming-via-specialisation, whilst not upsetting game-balance too much.


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 Post subject: Re: FEEDBACK: Starting armies in Capitals games?
PostPosted: Sun Jun 07, 2009 6:34 pm 
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Joined: Mon Apr 13, 2009 9:27 am
Posts: 213
Location: Oregon, USA
I think those numbers are fine. Additionally a neutral between two starters shouldn't get any boost. This could in the right situation enable a person to block off a choke point with a neutral party and effectively turtle their way to victory.


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 Post subject: Re: FEEDBACK: Starting armies in Capitals games?
PostPosted: Tue Jun 09, 2009 1:10 pm 
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Joined: Fri Apr 17, 2009 11:52 pm
Posts: 21
Location: usa
i like being able to place a set # of troops wherever i want at the start of a game. players should reinforce their own borders.


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 Post subject: Re: FEEDBACK: Starting armies in Capitals games?
PostPosted: Tue Jun 09, 2009 5:41 pm 
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Joined: Sat Feb 14, 2009 4:38 pm
Posts: 1157
azsart wrote:
i like being able to place a set # of troops wherever i want at the start of a game. players should reinforce their own borders.

In a Capitals game, you start with just one territory though, and you have to go through neutral territories to reach your opponents


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