Learn how to play war strategy games at Art of War

What is Art of War?

Art of War is a free browser-based multiplayer strategy game in the spirit of popular games like Risk, Axis and Allies, and Diplomacy. You can play online against people from all over the globe, or against your friends and family. Master the strategy of Art of War in singles games, or in massive multiplayer games. Play on the world map, medieval Europe, or a range of other scenarios where strategy and risk are your key to victory.

Where do I start?

First you must create an account, then you can login using that account and start playing.

Creating an account

You can create an account by clicking here, or by clicking the "Sign Up!" link on the sidebar. Once you have created your account, you will be sent a confirmation email asking you to activate the account. Simply click the activation link in that email, and your account will be active and ready to play games.

Logging in to your account

You can login by clicking here, or by using the login/username boxes at the top of the site, or by clicking the "Login" link on the sidebar. Once you have logged in, you are able to join games and navigate to other areas of the site.

Why do I have to provide my email?

Your email is required so that we can ensure that the same person is using the account at all times. If you lose your password or login details, they can be sent out to you in your email as well. You also receive emails whenever one of your games starts, or when it is your turn, or when a game ends.

Will I receive spam?

You will not get spammed, all emails are stores securely, and are not passed on in any way whatsoever to any other site or body. You may occasionally receive promotional emails from Art of War, though these will be limited to newsletters and announcements of great new features we add to the site. You can turn off promotional emails in your user settings.

Where is the game? I want to play already!

You can find games by clicking on the "Games" link on the sidebar, or if you have already finished at least one game, then you can create your own games using the "New Game" link on the sidebar. Before you jump in though, we recommend you read on and understand the rules of Art of War, so you can bring your best strategy to the game and get some wins early on.

Navigating the site

You should make yourself familiar with the site - here's some pointers on the various pages and what they're for.

Menu Bar

At the top of every page (except the forums) is the menu bar. Depending on your access levels, only some menu items may be available - when you aren't logged in for instance, all you can do is browse games, browse projects, or view the scoreboard. When you have logged in though, many more options become available to you. This menu bar can be used to quickly navigate around the site. Most pages on the menu bar can be reached using the sidebar links as well, like so:
Sidebar Link Menu Item
Games Games > Browse
New Game Games > New
Projects Projects > Browse
My Profile Users > Profile
Scoreboard Users > Scoreboard
The Menu Bar, with the selection "Games > Browse" highlighted

Home Page

The main page of the site, where you land when you first navigate to Art of War. Once you've created your account, you can log in to the site directly from the home page using the login/password boxes located at the top of the page.

Forums

The community forums are accessible via the "Forums" link on the sidebar, and are a place where you can get involved with the community in any way you like. You can ask beginners questions, report bugs, make suggestions, read some FAQs, or read about the latest changes made to the site. Feel free to post whatever and whenever you like in the forums - they are there for the community to use.

Games

The search panel on the Games page
The games page can be found by clicking on the "Games" link in the sidebar, or by clicking the menu item "Games > Browse". This page shows you all the games on the site, and you can choose which type of game to look for from the search panel buttons:
  • Active Games - All strategy games that are currently being played
  • Joinable Games - Games that you can join. Games you have already joined do not show up here
  • Recruiting Games - All strategy games that are currently recruiting. Game you have already joined will show up here
  • Finished Games - Any games that have finished
  • My Turns - Any games where it is currently your turn
  • My Active Games - Active games that you are involved in
  • My Recruiting Games - Recruiting games that you are involved in
  • My Finished Games - Finished games that you are involved in

New Game

If you want to create a new game, you navigate to the new game page by clicking on the "New Game" link on the sidebar, or by choosing the menu item "Games > New". There are various options to make a new game - we will get to them later in the Creating Games section.

Projects

The projects area is where administrators, cartographers, strategists and artists create content for the site. You can navigate to the project page by clicking the "Projects" link in the sidebar, or by clicking the menu item "Projects > Browse". Anyone can browse the projects, and can even leave feedback in the project log. If you're interested in creating projects of your own, whether they be simple icons, rich maps, or complex scenarios to play on, just make a post in the forums requesting access to create your own projects.

Scoreboard

Clicking on the "Scoreboard" link in the sidebar takes you to the site scoreboard. Your username will show up in the scoreboard once you have joined your first game. If you have been inactive for over a month, you will no longer display on the scoreboard - don't worry though, as soon as you join another game you will be back on the scoreboard with your current score intact.

How To Play

This page, which you can reach by clicking on the "How To Play" link on the sidebar. You can use the buttons up the top of the page to quickly navigate between sections.

My Profile

You can view your Art of War profile by clicking the "My Profile" link in the sidebar, or by choosing the menu item "Users > Profile". You can see some information here about your account, such as what Roles you have been assigned, how many public games you are involved in, etc. You can search for other users using the search panel at the top of the page, and also leave notes for yourself or others in the User Log in the bottom right of the page.

My Inbox

A quick link to your forum inbox. You can also navigate to the forum inbox by going to the "Forums" page, and clicking the "Messages" link at the top of that page.

Finding Games

Navigating to the Game Browser

There are two ways you can navigate to the game browser - you can click the "Games" link on the sidebar, or you can select the menu item "Games > Browse".

How to use the Game Browser

The Game Browser is used to find games on the site. It can be used to find active games, recruiting games, and even finished games. You use the search panel on the left side of the screen to search for specific types of games. If you want to find games that you can join right now, click either the "Recruiting Games" button or the "Joinable Games" button. Here's a brief description of what each search button displays in the results:

  • Active Games - All strategy games that are currently being played
  • Joinable Games - Games that you can join. Games you have already joined do not show up here
  • Recruiting Games - All strategy games that are currently recruiting. Game you have already joined will show up here
  • Finished Games - Any games that have finished
  • My Turns - Any games where it is currently your turn
  • My Active Games - Active games that you are involved in
  • My Recruiting Games - Recruiting games that you are involved in
  • My Finished Games - Finished games that you are involved in

When you click on one of the search buttons, the right side will populate with the search results. Each result has three sections:

  1. The left section showing the game number. Click here to jump into the game
  2. The middle section showing some basic information about the game, including the scenario, whether it is Active/Recruiting/Finished, what round-phase it is in the game, and how much time there is left before the next phase
  3. The right section, which is tabbed into different areas. Currently there are two tabs - General, which shows general information, and Factions, which shows which players belong to each faction

Ten search results are displayed per page. If there are more than ten results, you can use the navigation buttons that appear down the bottom of the page to navigate to other search results.
The results section of the Games page, showing Active Games. Note that in the first row (Game#175) the General tab is selected. In the second row (Game#180) then Factions tab is selected.

When you are looking for games to join, note that the middle section of the results row will show the total players required in order for the game to start, as well as the remaining spots available. If there are no games that appeal to you, then you can create your own game for others to join (which we will describe in the Creating Games section of this page).

The middle section of a search result when selecting Recruiting Games (or Joinable Games) from the search panel. Note that the total players, and remaining spots available are both displayed.
For your first few games, try joining games that only have a few spots remaining, say one to three. These games will fill up more quickly, and you will start your first game sooner. A game only commences once all the spots are filled. You should also try joining the simpler game types. Examples of simple game types are:

  • World (Classic) - Classic Domination
  • World (Tribes) - Classic Domination
  • USA - Classic Domination
  • South America - Classic Domination

Once you have gotten the hang of things, you should then move on to more challenging scenarios, such as Medieval Europe - Factional Domination. The Medieval Europe scenario differs in that there are multiple troop types (Infantry, Cavalry, Forts, Navy and Siege Engines) as well as a wide range of battle types. Movement across the map is made more strategic as well by the inclusion of rivers and mountains, and there are more complex rules around when certain battle types become available, and when you can deploy certain troops.

Creating Games

Navigating to the Create Game Page

There are two ways you can navigate to the Create Game Page - you can click the "New Game" link on the sidebar, or you can select the menu item "Games > Create New".

How to use the Create Game Page

The Create Game Page allows you to create new games. There are several sections to this page:

  1. The top section, divided into two parts. Firstly, the Scenario control where you choose the Map and Scenario the game will be based on. Secondly the active games section, which shows you how many public and private games you are currently playing in. Note that if you do not have a premium account, you can only play in a maximum of 4 games at any one time. Once a game finishes though, you can join another game.
  2. The middle section, which shows the game rules you can choose before creating the game
  3. The "Create Game" button down the bottom of the page

The top section of the Create Games page. In this case, the Map selection is "World (Classic)" and the Scenario selection is "World (Classic) - Classic Domination". Note the right hand side, where it shows the number of public and private games the user is currently playing in. That section will show in green when you have game slots available, and red when you are currently playing in the maximum number of games for your account type.


The middle section is the most interesting, as it is where you can decide on the rules that will govern the game you are creating. There are several parts to this middle section, described below:

Part Description
(TOP PART) The very top part of this section shows the Map, Era and Scenario. You may be wondering what each of these means. Here's a brief description:
  • Maps are the "board" on which the game is played. You can look at the details of the specific Map by going to the Projects screen and selecting the Map.
  • Eras are the rules that state which Troops and Battles are available in the game. You can look at the details of the specific Era by going to the Projects screen and selecting the Era.
  • Scenarios are the rules which tie everything together, and make the entire game playable. This includes the Empires and Factions that can play the Map, how much Troops cost, where Troops start on the Map, and rules around Income, Win Conditions, are various other aspects. Scenarios tend to be quite complex and difficult to understand at first, but you can look at the details of the specific Scenario by going to the Projects screen and selecting the Scenario.
GENERAL SETTINGS Here you can decide on the turn length for the game, and whether or not Fog of War is enabled. Fog of War is a more challenging setting, and should only be chosen once you have played a few games without Fog of War, so that you are accustomed to the map you are playing on.
FACTIONS Here you can decide how many Factions (teams) there will be in the game, and how many players per team. If you want to play on a team, make the players per faction something greater than one, otherwise leave it at one. It may be tempting to make massive multiplayer games right away but remember, the more players and factions there are, the longer it will take for the game to fill up. Start out by playing games with 2-6 players, they fill up pretty quickly.
INCOME This is where you choose how the income for each player will be generated each turn (round). There are several options available for each scenario - try them out and see which one appeals to you most.
GAME COMPLETION This is where you decide how players win the game. Most scenarios have only one setting - "Defeat All Opponents". More challenging scenarios have a range of settings, such as Medieval Europe Factional Domination which has a setting "Capture 15 Capitols and 3 Religious Centres, and hold for 3 turns"
ASSETS Assets are described more thoroughly further down this page, but if you are choosing one of the simpler scenarios, then there is only one asset available - Movement Points. Here you can usually choose between the range 6 to 18. This is how many Movement Points each player will get each turn. Movement Points are used to perform actions in your turn, such as capturing a territory, or moving troops.
COMMANDS The Commands section is where you get to decide which commands are available in the game. To the left of each command is a space where there may or may not be a checkbox. If there is not checkbox, it means the command will always be available in the game. If there is a checkbox, then the command will only be available if the person creating the game has ticked the checkbox. Examples of game commands are Attack Territory, Capture Currency, Deploy Troops, and Move Troops.

Once you have decided on the rules you want, you can click the Create Game button at the bottom of the screen, and you will then automatically enter the Recruiting screen. We will talk about this in the Joining Games section below.
The middle section of the Create Games page. Note that under the Movement Points, there is a description of some of the commands regarding Movement Points, such as when they are allocated, and what they get allocated to (in this case "your Empire"). Also in the left part you can see several commands in the Game Commands section. Note that the Capture Currency command is switched off as the checkbox is not ticked, and the Move Troop(s) after Capture Territory command is switched on as the checkbox is ticked. Note also that sometimes there are notes for a command. For example, the command Attack (Enemy) reserves 1 Movement Point, and the command Capture Territory costs 1 Movement Point. We will learn more about this in the Assets and Game Command sections below.

Joining Games

The Recruiting Game screen

When you click on a Recruiting Game in the Game Browser, or when you create a new game in the Create Game screen, then you enter the game screen, where you will be able to see the Recruitment popup. The Recruitment popup allows you to select a Faction and Empire to play as. The simple games have their Factions numbered, though more complex games like Medieval Europe Factional Domination will have named factions such as Moors, Vikings and Roman Catholic Church.

How to use the Recruitment Popup

The Recruitment popup is split into three sections:

  1. The top section, showing what Empire and Faction you are currently playing as, what Empire and Faction you have currently selected (if you are changing your selection, and the "Quit Game" button (if you have joined the game).
  2. The middle section, with one tab for each Faction, and a display area showing which players are playing as which Empire. Select a Faction using the tabs, and then click on an Empire in order to select that Empire to play as.
  3. The bottom section which has the "Accept" button. Once you have made a selection in the middle section, click the "Accept" button, and you will join the game as that Empire.

The Recruitment popup, with the three sections clearly displayed. Note that we currently have the tab "Faction 2" selected, where Magnus us playing as Montana, and creeper4bfast is playing as North Dakota. To join the game as a player in Faction 2, you would click on one of the states that hasn't been selected (here you can see Arkansas and Colorado, but you could scroll down to see more). In the background you can see the Map, where several states have already been selected by players. Washington is selected, but not by a member of this Faction, whereas South Dakota, Kansas and Oklahoma are not currently selected.

I joined 4 games, now I can't join any more! What gives?!

You only get 4 games at any one time. Once you have completed a game (whether you won or lost) you can then join another game. You will always have 4 games available to play at any time. If you are in a recruiting game that is taking a long time to fill, you can always quit that game, freeing up a slot so that you can join another game. You cannot quit games that have already started though (i.e. - reached the game player limit and play has commenced).

When does the game start?

The game starts when all the recruitment slots are filled. You can check to see how many recruitment slots are available in the Game Browser, or alternately by browsing through the tabs in the recruitment popup for that game.

How will I know when the game has started?

You will receive an email telling you that the game has started. That email will have a link you can click on to go straight to the game.

The game has started and it's not my turn! What gives?!

The play order is determined randomly when the game commences. Sometimes you will be playing in Phase 1, sometimes Phase 2, sometimes later. You can read more and rounds and phases in the Rounds and Phases section below.

When will I know it's my turn?

You will receive an email when it's time to take your turn in a game. That email will have a link you can click on to go straight to the game.

I just got an email saying I have been eliminated from the game! What gives?!

Good news and bad news. Bad news is that you have been eliminated, and if it's a singles game you will definitely lose points once the game finishes. If it is a team game, your team might still win, in which case you will gain points. Good news is you now have a game slot free! Join another game and try a new strategy, see if you can win against new opponents or on a new map!

Game Interface

The Game interface consists of a few parts, namely the map and the game menu. Most of what you will do will involve the map itself, though there are some important functions in the game menu that you should also be aware of. We will get to those a little later.

How does the map work?

The map is a surface where all the territories are held, and you can click on those territories to bring up the Territory Menu. We will talk about the Territory Menu in the Game Commands section, where we will go into detail about the various commands you can make in a game.

Sometimes the map is bigger than your screen and you can't see all of the territories. Don't worry though, as you can easily move the map around by clicking and dragging on the map image. If you are using a touchscreen device, simply touch and drag the map.

Where is the Game Menu?

The Game Menu is located in the menu bar when you open up the game. There are several options available in the Game Menu that you should make yourself familiar with.
The Game Menu for Game#124, currently showing three options - Game Info, View Log, and Refresh

How to use the Game Info popup

The Game Info popup is accessible by clicking the menu item "Game #nnn > Game Info". The Game Info popup has several tabs:
Tab Description
General Information This tab is where you can find general information about the game. Some of the more important pieces of information stored here are the Income Derivation, the Round (Phase), Phases per Round, and when the turn finishes.
My Empire Here you can find information about your Empire. This is where you can check how much Income you currently have in your Treasury, and you can also check your Assets here. In the case of simple games, the only Asset is Movement Points, and important things to keep a track of when playing games.
My Faction Here you can see which other players are in your Faction (team). You can also check your Faction's Win Condition(s) here, in other words, what your team needs to do to win the game.
All Empires This is a listing of all the Empires in the game, and shows which Faction each Empire belongs to, and which Phase of each Round the Empire plays in. You can also check the current Territory Count of each Empire, to see who is dominating the game, and who will be easy to eliminate.

How to use the Game Log popup

The Game Info popup is accessible by clicking the menu item "Game #nnn > View Log". The Game Log has three tabs:
Tab Description
Game Chat Anyone can post in this game log (even people not playing in the game!), and everyone gets to see what is in this log. Think of this as the global chat channel for the game.
Faction Chat This is where you can leave messages for your Faction members (team-mates), and only members of your Faction can see that log.
Game Log This is where all the information about what happens in the game is stored. When you start your turn, it's a good idea to look in the game log to see what has happened since your last turn, as your strategic decisions may rely on what other players have been doing between your turns!
You can leave a message in the Game Chat or Faction Chat by simply typing the message in the text area down the bottom of the popup and either hitting the Enter key on your keyboard, or by pressing the "Send button" next to the text area.

What is the Refresh menu item for?

The Refresh menu item refreshes the map, the game log popup, and the game info popup. This can be handy if you and another player are chatting in the game log and you want to see any new messages. As it also refreshes the map, you can watch a player taking their moves by simply clicking the Refresh menu item every few seconds. (Note, the screen refreshes automatically any time you send a message or make a move in the game anyway)

Rounds and Phases

Rounds and phases, what are they and why do I care?

Games are played in rounds and phases. When the game starts, it is Round 1 Phase 1. After all the players in Round 1 Phase 1 take their turn, the game progresses to Round 1 Phase 2, and so on. Once all the phases in the round have finished, the game progresses to Round 2.

How many rounds are there in a game?

There are unlimited Rounds in a game. When the game finishes, that is the last round, and the rounds no longer progress.

How many phases are there in a round?

It depends on the game. Check the table below to see how many phases there are per round:

Game type and number of Players Phases per Round
Singles, 2 players 2
Singles, 3 players 3
Singles, 4 players 4
Singles, 5 players 5
Singles, 6+ players 3
Teams, 2 teams 2
Teams, 3 teams 3
Teams, 4 teams 4
Teams, 5 teams 5
Teams, 6+ teams 3
So, if it is a 6 player singles game there are 3 phases. This means 2 players play in phase 1, 2 players play in phase 2, and 2 players play in phase 3.

How long does a phase last?

Phases last for 24 hours. Once the site grows, the option of speed games will be introduced, where each phase takes just 5 minutes.

Starting your turn

How to start your turn

When you first enter a game where it is your turn, a popup will appear asking you if you want to start your turn. If you do, click the "Start Turn" button and your turn will start. Alternately, you can start your turn by selecting the menu item "Game #nnn > Start Turn".
The game screen, showing both the Start Turn popup and the Start Turn menu item

How long do I have to take my turn?

From when you click the Start Turn button, you have 1 hour to take your turn. If you do not take your turn in that time, it will automatically end.

Preparing to make your first move

Before you make your first move there are a few things you should check. It is always a good idea to have a look at the game log to see what the other players have been doing between your turns. You should also check the game info popup to see how many Movement Points you have, and how much income you have in your treasury. It's also a good idea to look around the map to see who is in a strong position, so you can decide what sort of moves you will make during your turn.

Income

Income, what is it and why do I care?

You buy troops with your income. You will need troops in order to attack other players and win the game.

When do I get income?

There are three ways in which you can get income. The first way is each round, where you get a certain amount of income according to how many territories you own, and what the income derivation rules are. The second way is by capturing an entire zone on the map, in which case you will get income for that zone once you (or your team) have owned the zone for an entire turn. The third way is by eliminating an opponent and capturing their income. This last method is only available when the Capture Currency command is enabled for a game.

Your treasury

Your income is stored in your treasury. You can view your treasury in the Game Info popup, under the My Empire tab.
The Game Info popup, My Empire tab, showing that the empire Duchy of Burgundy currently has 482 Gold.

Territory income

Territory income bonuses are generated at the start of a round, not at the start of a player's turn. This balances out fairness when playing 1v1 on the world map for instance, and the income setting is "300 per 3 territories". If the income wasn't generated at the start of the round, then the first player to play would get an unfair advantage. Income is held in each player's Treasury, ready for spending when it is their turn.

The number of territories used to calculate your income is based on how many territories you hold at the start of your turn less any territories that have been transferred to you by allies in that round. Therefore, there is no income benefit to transferring territories to allies during your round in an attempt to generate more income for them on their turn. Income generated from a territory can only go towards one player per turn.

Zone income

A Zone income bonus is only generated when every territory in a Zone is held by your Faction. If it is a singles game, then you need to hold the entire Zone. If it is a team game, then your Faction has to hold the entire Zone. An Empire does not need to hold the entire Zone, just the Faction. Zone income is alloted to a player when it is their turn, each round. Zone income is never generated on the first round of a game, to promote fairness.

When multiple Empires of the same Faction hold a Zone, the Zone income is split as evenly as possible. For example, if there is a Zone "Great Britain" which consists of territories "Britain" and "Ireland", and each territory is held by a different Empire in the same Faction, then the income is split 50/50. The split is proportionate to the number of territories held by each Empire. If your Empire holds 1 of 6 territories of a Zone that your Faction owns, then you will get 1/6th of the income for that Zone on your turn.

In order for a territory to count towards your Zone income, you need to have held it for an entire turn. As with territory income, the bonus from a territory can only count once, even as a territory in a Zone. So, in the above example, if one player transfers "Britain" to another player, giving them the entire Zone, the second player will still only generate 50% of the income on their next turn, as the first player has already generated the income component for "Britain" in that round. Once the second player finishes their turn, then on their next turn they will generate the entire income for the Zone.
In this screenshot, you can see that the empire Duchy of Burgundy owns two zones - Burgundy (consisting of Upper Burgundy and Lower Burgundy) and Domaine Royale (consisting of Flanders, Champagne, Blois and Bourbon). You can see in the game log that the empire Duchy of Burgundy received 59 gold for holding Burgundy and 165 gold for holding Domaine Royale. The empire Duchy of Burgundy also owns Lorraine and Swabia, but they are just 2 of the territories in the zone Holy Roman Empire, so they do not receive that bonus. Zone bonuses received by other empires are also shown in the game log - we can see that the Tulunid Dynasty is doing well, as they have received bonuses for AEgypt, Arabia and Levant.

Assets

Assets, what are they and why do I care?

Assets are similar to income, but they are used to issue commands in the game. The asset that is most commonly found in games is Movement Points.

When do I get assets, and how many?

You get assets according to the settings that were chosen when the game was created. Currently, most games use Movement Points, where the person creating the game chooses how many Movement Points everyone gets each turn - a number from 6 to 18. Assets are assigned according to the rules when the game was created - currently, Movement Points are assigned at the start of your turn, just before you start making your moves.
An excerpt from the Create Game screen, showing the value 12 as the number of Movement Points each empire will get per turn.

What can I spend my assets on?

Assets can be spent on a range of things, but currently Movement Point assets are spent on making moves in the game (also known as Game Commands). The following commands currently cost 1 Movement Point - Capture Territory, Move Troops, Transfer Troops to Ally, Transfer Territory to Ally, Transfer Currency to Ally.

How do I check how many assets I have?

Go to the Game Info popup and select the My Empire tab. Your assets will display just below your treasury.
The Game Info popup, My Empire tab, showing that the empire Duchy of Burgundy currently has 15 Movement Points.

What happens when I run out of assets?

You can no longer make moves that require that asset. Don't worry, you will get more of the asset next turn (or whenever the asset is assigned, according to the game rules). You may still be able to make some moves in the game though. For instance, the Deploy Troops command does not spend any assets, so even if you can't attack your opponents or move troops around, you can still deploy troops to vulnerable territories if you have the income to do so.

Game Commands

Game Commands, what are they and why do I care?

Game Commands are the most important part of the game. The commands that are enabled for a particular game dictate what sorts of moves a player can make. There are 4 commands that are always enabled for every game - Attack Territory (Enemy), Capture Territory, Deploy Troop(s) and Move Troop(s).

How do I use the commands?

To use the commands, you click on a territory, and then the Territory Menu will appear, with the available commands shown for that Territory.
The Territory Menu for the territory Bourbon. There are five options available to the player here:
Icon Command
Close the territory menu
Attack an opponent's territory
Annex a neutral territory
Deploy troops
Move troops

What commands would I use most? What other commands are there?

The most common commands you would use are Attack Territory, Move Troops and Deploy Troops. There are various other commands though, that are useful in specific situations. Here is a comprehensive list of commands at the time of writing this article:

Icon Command Description Popup
Annex Neutral Territory To annex a neutral territory, click on one of your territories that borders the neutral territory, click on the Annex Neutral Territory icon, then click on the territory you wish to annex.

Neutral territories are easily visible by their grey icons. The cost to annex a neutral territory depends on a few factors - whether the territory is part of a valuable zone, or several valuable zones, what the strategic position of the territory is, and how many troops are on the territory. If you annex a neutral territory, ownership of the territory and it's troops passes to you.
The popup that displays when you want to annex a neutral territory. Note the cost, and that you are given the option to cancel the command.


Attack Territory (Enemy)

Attack Territory (Ally)
To attack a territory, click on the territory you want to attack from, click the Attack Territory icon, then click the territory you want to attack.

The Attack Territory popup shows the source territory and target territory, along with a list of possible battle types. Click a battle type, and it will show the troops that will take part in the battle. Once you have found a battle type where the odds are to your liking, click the Accept button to launch the attack. The results of the combat will appear in the same popup.

When combat occurs, both the attackers and defenders roll dice. The dice results are compared, and the highest dice rolls from each side win. In the case of a draw, the defender wins. The number of casualties is equal to the minimum number of attackers or defenders. For example, if there are three attackers and two defenders, and the attackers roll 6 5 1 and the defenders roll 6 2, then each side will lose 1 troop (defender 6 wins against by attacker 6, attacker 5 wins against defender 2).

An attack that successfully destroys the last troops in a territory will trigger the Capture Territory command immediately, which costs 1 Movement Point. For this reason, if you have no Movement Points, you can't launch any more attacks. Attacks that simply destroy some of the troops (yet don't capture the territory) don't cost anything - keep this in mind when you are low on Movement Points and need to use them wisely, you may be able to whittle down your opponent's troops without capturing a territory, giving you an advantage next round!
The left image is what the Attack Territory popup looks like before we launch an attack. The available battle types are displayed as buttons between the two territory images. In this case, we have selected the Beseige battle type. The lower section shows what troops that will take part in the combat. Once you have decided on a suitable battle type, click the Accept button to launch the attack.

The right image is what the Attack Territory popup looks like after we launch an attack. The troops that were eliminated during the battle are now shown in red. The dice roll of each troop is shown beside them. In this battle, the attacker lost 2 infantry, the defender lost 1 fort and 1 infantry.
Close Territory Menu Closes the territory menu for this territory.
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Deploy Troops To deploy troops, click on the territory you want to deploy to, then click the Deploy Troops icon.

The Deploy Troops popup will appear, where you can choose how many of each type of troop you wish to deploy. This popup also shows you how much of your income it will cost to make the deployment, and how much income you will have left afterwards. Note that troops that are already on the territory are also displayed in the totals, though do not incur a cost.
The popup that displays when you want to deploy troops. Note the Gold Spent and Gold Remaining areas up the top. Also note that for each troop, you can see how many extra troops you are deploying, how much those troops will cost, and the total number of troops you will have on the territory once you deploy.
Move Troops To move troops, click on the territory you want to move troops from, click the Move Troops icon, then click on the territory you want to move troops to.

The Move Troops popup will appear, with a slider for each troop type that can move. When you move the slider it will show how many troops will be left on the first territory, and how many there will finally be on the second territory.

Sometimes troops can't move by themselves due to the type of border you are moving them across. If you are trying to cross the ocean, you may need to slide the navy slider across at least one in order to activate the infantry slider, as the infantry need a way to cross the water.
The popup that displays when you want to move troops. Note the source and target territory names at the top, and what the troop count will be on each territory if the move takes place.
Territory Information To open the territory information popup, click on the territory, then click the Territory Information icon.

The Territory Information popup displays all the information about the territory, including it's name, who holds the territory, how long they have held it for, the troops in the territory, which other territories it borders, and what zones the territory is part of.
The territory information popup for the territory Normaundie. Normaundie is currently held by the Duchy of Burgundy, has just been captured, and has 1 fort and 2 infantry. Normaundie borders Blois, English Channel, Breizh, Champagne and Flanders. Normaundie is part of the zone Brittany, which is worth 59 income per turn.
Transfer Currency to Ally To transfer currency to an ally, click on one of your territories that border your ally, click the Transfer Currency icon, then click on the territory of the ally you want to transfer to. You can only transfer currency to an ally that borders that territory.

You can transfer some of your currency to an ally. When you open this popup, it will show how much income you have and how much your ally has, and a slider allows you to transfer some or all of your income to their treasury.
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Transfer Territory to Ally To transfer one of your territories to an ally, click on the territory, click the Transfer Territory icon, then click on the territory of the ally you want to transfer to. You can only transfer the territory to an ally that borders that territory.

You can transfer a territory to an adjacent ally. Doing so costs 1 Movement Point. It will also mark the territory as recently transferred, but this will not break any zone bonuses you are already collecting for that zone. Your ally will only collect the bonus for that territory once a full turn has passed for them. There is no benefit to transferring entire zones to your ally between turns - it will simply mean that neither of you receive the bonus until one of you owns any of the transferred territories for an entire turn.
Popup image coming soon...
Transfer Troops to Ally To transfer troops to an ally, click on the territory you want to transfer troops from, click the Transfer Troops icon, then click on the territory of the ally you want to transfer to. You can only transfer troops to an ally that borders that territory.

You can transfer troops from one of your territories to a bordering territory of any ally. Doing so costs 1 Movement Point.
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Queued actions, what are they and why do I care?

Queued actions are commands that you must make before you can issue any other commands in the game. The classic example of this is when you capture a territory and the command Move Troops After Capture Territory is enabled in the game. When this command is enabled, a queued action will enforce a Move Troops popup to open immediately after capturing a territory. You must make a selection in this popup before you can continue. Even if you go out of the game screen and then back in, the popup will still appear. If you don't want to move any additional troops, you don't have to, but you do have to at least click Accept on the popup to mark the queued action as complete.

I can't make any more moves! What gives?!

Either it is not your turn, you have run out of time, or you are out of Movement Points. If you can't make any more moves, you may still have income left, and since Deploy Troops costs income and not assets, then you can still deploy troops to reinforce your territories.

Ending your turn

How to end your turn

When you are ready to finish your turn, select the menu item "Game #nnn > End Turn", and the next player will be able to take their turn immediately. If you don't end your turn this way, then your turn will end automtically 1 hour after you started your turn.

When will it be my turn again? How will I know?

You take your turn in the same phase during the whole game. If you took your first turn in Round 1 Phase 1, you will take your next turn in Round 2 Phase 1, and the next in Round 3 Phase 1, and so on. If you have been eliminated from the game though, you will no longer be eligible to take turns. You can still chat in the game, so if you are playing a team game, you can still stop in and offer advice or see how your team is faring.

Winning!

Win Conditions, what are they and why do I care?

Win Conditions are the rules that determine when a Faction wins the game. All Factions have Win Conditions, though usually every Faction has the same Win Condition. In all games, the win condition "Defeat All Opponents" is automatically enabled. Some games, such as Medieval Europe Factional Domination, have special win conditions, such as "Capture 12 Capitols and 3 Religious Centres and hold for 3 turns".

How do I check the Win Conditions?

Go to the Game Info popup, and select the My Faction tab. There you will see your faction's win conditions.
The Win Conditions for the Roman Catholic Church in Game #155. Note that the win conditions for this game are "Defeat all Opponents" or "Capture 12 Capitols and 3 Religious Centres, and hold for 3 turns". Satisfying either of those win conditions will result in a win for the Roman Catholic Church.

How do I win?

Simply complete the win conditions. If the win conditions are Defeat all Opponents, your Faction needs to eliminate every other Faction.

How do I stop others from winning?

Most of the time, other Factions have the same win conditions that you do. Just make sure that you satisfy the win conditions first, and then you (or your Faction) will win!

What happens if I win?

If you win, your opponents lose points, and those points are transferred to you. Scoring is calculated using the ELO rating system. If you are in a team game, then the points are shared amongst the team. The players with the lowest scores will win the most points in a team. The losing players with the lowest scores will lose the least points amongst the losers. To check how many points were won and lost in a game, go the the Game Log popup, and select the Game Log tab. Also, when you win a game, you receive a congratulatory email stating how many points you won.

What happens if I lose?

Much the same as if you win, except you lose points, and those points go to the victorious opponents. You will also receive a consolation email stating how many points you lost.

Can more than one Faction win?

Yes! If more than one Faction achieves the win conditions in exactly the same round and phase, then the points are shared between the factions. Currently, the only scenario where this is possible is Medieval Europe Factional Domination, since there are 40 Capitols and 8 Religious Centres, and the Win Conditions are Capture 12 Capitols and 3 Religious Centre and hold for 3 turns. It is quite possible for a Medieval Europe game with 2 or 3 factions to end with all Factions winning, and therefore exchanging no points!

What happens if more than one Faction wins?

The points are shared proportionately amongst the Factions. Factions that have stronger players in them (according to the scoreboard) will receive less of the spoils than Factions with weaker players.